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      <title>数据不可思议的有效性</title>
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      <description>Halevy、Norvig 和 Pereira 认为，在自然语言和 Web 数据问题上，海量真实数据与简单可扩展模型往往比精巧但小规模的理论更有效。</description>
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      <title>你和你的研究</title>
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      <description>Hamming 从 Bell Labs 和科学史经验出发，讨论如何选择重要问题、管理自己、积累勇气与工作习惯，从而做出有长期价值的研究。</description>
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      <title>编程即理论建构</title>
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      <pubDate>Sun, 26 Apr 2026 22:51:00 -0700</pubDate>
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      <description>Naur 认为编程的核心不是生产程序文本，而是程序员围绕问题和解法建立可解释、可延续、可修改的理论。</description>
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      <title>苦涩的教训</title>
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      <description>Sutton 总结 AI 研究反复得到的教训：长期胜出的不是手工注入人类知识，而是能随计算规模增长而扩展的搜索和学习方法。</description>
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      <title>对信任“信任”的反思</title>
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      <pubDate>Sun, 26 Apr 2026 22:11:00 -0700</pubDate>
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      <description>Thompson 通过自复制程序和被植入后门的编译器，展示为什么源码审计也无法完全证明工具链和软件供应链可信。</description>
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      <title>计算机程序设计作为一种艺术</title>
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      <pubDate>Sun, 26 Apr 2026 22:10:00 -0700</pubDate>
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      <description>Knuth 从 art 与 science 的历史含义谈起，说明程序设计既需要可形式化的科学基础，也需要品味、风格和审美判断。</description>
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      <title>没有银弹</title>
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      <pubDate>Sun, 26 Apr 2026 12:40:00 -0700</pubDate>
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      <description>区分软件工程中的本质困难与偶然困难，并解释为什么没有单一技术能带来数量级级别的生产率提升。</description>
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      <title>“越差越好”的兴起</title>
      <link>https://abf140d4.blog-yq6.pages.dev/paper/the-rise-of-worse-is-better/</link>
      <pubDate>Sun, 26 Apr 2026 12:30:00 -0700</pubDate>
      <guid>https://abf140d4.blog-yq6.pages.dev/paper/the-rise-of-worse-is-better/</guid>
      <description>解释“越差越好”为何能在真实世界胜出：简单实现、快速传播和可演化性常常压过完美设计。</description>
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      <title>计算机系统设计箴言</title>
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      <pubDate>Sun, 26 Apr 2026 12:00:00 -0700</pubDate>
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      <description>关于系统设计的一组经验法则：如何保持接口简单、让系统更快，并在容错性与复杂度之间做取舍。</description>
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